Sunday, October 6, 2019

To what extent do David Hockney and Chuck Close adopt traditional and Dissertation

To what extent do David Hockney and Chuck Close adopt traditional and digital processes in their Fine Arts practice - Dissertation Example Therefore, it is important to understand how a piece of work becomes a piece of art, and to what purpose that label provides to society. One of the first tools that provided this narrowing of the gap between the artist and the crafter is the camera. Photographic art is defined by parameters that society has set in order to assign value to one photograph over another. However, people from all walks of life and with a variety of intentions have cameras and take photographs, some sharing aspects of artistic quality of those taken by people whose work is considered art. Therefore, it is sometimes difficult to create definitive separations between those who use the same types of equipment and create the same kinds of work. Two artists that can be used to discuss the development of digital art are Chuck Close and David Hockney. Chuck Close imitates the digital form, his paintings recreating the digital world through painstaking techniques that create startling realism. One of the finest ex amples of digital art that can be seen through the manipulation of photographic images is in the work of David Hockney. The narrative that is created through his form of collage he called ‘joiners’ creates a reflection of cubism, the individual pieces of the work creating a sense of communication. Defining Art The digital world is a place where the amateur has been given the opportunity to create work that is as expressive as the professional, artistic creations being made with the need for technical skills, at least in the way of tangible elements being put into the works, eliminated and replaced with user friendly tools. Most people have embraced the use of computer technologies, meaning that now almost anyone has the capacity to create art without having to brush paint, form clay, or construct true form. The virtual world is a malleable place which recreates the imagery of three dimension or allows for the manipulation of elements and forms. This means that not only the concept of a true artist is in contrast to a crafter has been permanently blurred, but it means that much of the physical needs of the artist can possibly be replaced with a medium that strips away the need for physical skill, replacing it with intellectually learned skills, the medium diminishing the need to know how to manipulate the real. A digital environment abstracts the fallibility of the human stroke against the canvas and replaces it with an opportunity for perfection. Creating art in a digital world can allow the artist to bypass some of the frustrations that can occur when the creation isn’t reflecting the vision so that the intent of the work can more easily and readily come through to the viewer. Digital art can also allow the artist to take what could not be rendered to perfect expression and refine it to reflect the intended vision. When the human mechanics can not create something that has the nuance that a digital work has, then the artist must consider t o the use of digital enhancement to create what is envisioned. The artist is given a broader number of tools in which to manipulate his expressions, those tools requiring a different type of technical knowledge that was not in previous history available. The artists skills are relevant in a different way, not through his or her expertise with simple tools, but with his or her ability to use common tools of the technical age. What will define the artist

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